Wednesday, October 3, 2007

Freedom: The Inner Game

Freedom seems to be one of those Universal cravings; the truth is we all have the freedom to choose whatever we want. That statement really isn’t very helpful all by itself though is it? Yet, it says everything we need to know.

Freedom comes from choice. The more choices we make, the freer we are. Any time we are faced with a decision and we choose not to do anything, we have made a choice to give up our freedom and allow someone or something else to determine what direction comes next.

There are times in life when we all find ourselves in circumstances that leave us feeling like we have no choice in a matter but that is really just an illusion. We always have a choice about something. Sometimes that choice is as simple as choosing how to feel about what is going on or how to respond to the circumstance.

In the movie, ‘The Lord Of The Rings: The Fellowship Of the Ring,’ there is an exchange between Frodo and Gandolf that expresses this idea so very well.

“Frodo: I wish the ring had never come to me. I wish none of this had happened.

Gandalf: So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given to us.”

The magical thing about making choices to respond to life – as opposed to just reacting out of habit – is that over time, it gives us more choices. Developing the skill of choosing how to respond to life gives us the freedom to move through life in a way that empowers and eventually does lead to us having the choice of what kind of life we want to experience.

The idea that if this happens (you choose what ‘this’ is) it will make one feel bad or if this happens it will make one feel good, are old practiced habits of thought that rob us of our power and takes away our freedom. An alternative is to look at the situation from different angles, see that there are choices in how we look at it and choose the one that feels right and moves us forward.

If there isn’t enough money, that could feel bad. Or it could be an opportunity to be thankful for what is available and to get creative and follow inspirations to learn to make more.

If there isn’t enough health, that could feel bad. Or it could be an opportunity to learn more about being healthful or a chance to rest and take care of the body.

As we make new decisions based on the current circumstances we also create a new future that is closer to what we want. Living what we want to live is really what freedom is all about isn’t it?


About The Author

Kat McCarthy is a Co-Creator of ‘The Magic Happens: Wayne, Kat and Friends, Thriving Out Loud’ (http://www.themagichappens.com) an innovative internet magazine about living in freedom and passion. She assists people to create inner and outer freedom in her coaching practice; is aCo-Founder of the web community ‘Powerful Intentions,’ a writer, photographer, internet marketer and lifestyle consultant. Kat has used the principles of Law of Attraction to create unique business and lifestyle philosophies that have worked for her and for those she teaches them too, allowing her to live from freedom and passion, doing whatever excites her in the moment. To contact Kat or to read the magazine, please visit her Powerful Intentions profile at: http://kat.powerfulintentions.com

Tips to Transform your Scrabble Game

Alright, so your mother-in-law, a PhD in English Literature, has challenged you, a lowly salesclerk at the local bookstore, to a “friendly” game of Scrabble. Sound like a hopeless case? Certainly not! More than just a rivalry of vocabularies, Scrabble is a game of strategy. Equipped with the right tricks, even a child could give your mother-in-law a run for her money!

This article will give you five proven tips guaranteed to transform your Scrabble game. Whether you are a novice to the game, or looking to increase your skill in order to compete in clubs or tournaments, a little practice with these techniques will bring instant results!

Tip #1: Two-by-Twos

Experienced Scrabble players agree that the first key to success is memorizing the list of acceptable two-letter word combinations. This sounds harder than it really is. There are only 96 two letter words, and you undoubtedly know 23 of them. (Some lists include 120 two-letter words, depending on which dictionary you refer to. The 1998 Chambers Dictionary, as well as the Chambers Official Scrabble Words qualifies 120 words, while the Merriam Webster Official Scrabble Players Dictionary includes only 96. A good word of thumb would be to decide at the outset of a game which dictionary you will be using. I’d focus on the list of 96 words, as they are universally accepted in almost all dictionaries.)

Why is this word list so valuable, considering you only use two tiles? Knowing the two letter words helps you to build parallel words, enabling you to count your letters twice for each word you form. This dramatically increases your score! This skill is absolutely essential when the board is “closed,” (meaning that there are no wide open spaces to build new words in), as well as at the end of the game, when you must empty out your rack.

Memorizing this list only takes minutes if you associate each letter with the number of words it forms, (for example, there are 16 “A” words, 5 “B” words, etc.). Going through the lists and becoming familiar with the lesser known words is usually all it takes to commit the list to memory. It’s nice to know there are a few words that don’t require vowels!

The 96 words are: aa, ab, ad, ae, ag, ah, ai, al, am, an, ar, as, at, aw, ax, ay, ba, be, bi, bo, by, de, do, ed, ef, eh, el, em, en, er, es, et, ex, fa, go, ha, he hi, ho, id, if, in, is, it, jo, ka, la, li, lo, ma, me, mi, mm, mo, mu, my, na, ne, no, nu, od, oe, of, oh, om, on, op, or, os, ow, ox, oy, pa, pe, pi, re, sh, si, so, ta, ti, to, uh, um, un, up, us, ut, we, wo, xi, xu, ya, ye, yo.

Tip #2: “Racking” up Points by Anagramming

The difference between an average and an advanced Scrabble player has to do with the number of options a player can find in a given rack. Don’t just find one word and give up—keep moving those tiles around. There may very well be a better option than the one you find initially. Even if you end up using the same tiles, one word may score a higher value than another based on the location of the bonus squares. In addition, you may opt for one word over another because it is harder for your opponent to build on. For instance, if you have a hunch that your opponent has an S you should avoid laying down a noun, as this would allow him/her to “hook” on, scoring points for both words!

Tip #3: Keep it Hot

This hint may seem obvious at first, although there’s a bit more to it than first meets the eye. As you formulate your options on the board, focus on the “hot spots,” or the squares which award you double and triple the value of your tile and/or word. Use these squares to even better advantage by building parallel words, allowing you to use the bonus square two times (once for the horizontal word, and again for the vertical.) This is where that list of two-letter words comes in handy, particularly the words that contain high-scoring letters like J, Q, X, and Z. For example, the word “ex” used in a parallel position where the X lands on a triple would score at least 26 points.

The other side of this equation is that you must be careful not to make these hot spots available for your opponent! However, if you have a great word that opens up a triple, don’t throw it out the window. Weigh up your score against what your opponent may likely get. You may still come out ahead. Who knows? Your opponent may even pass up the triple, giving you a shot!

Tip #4: The Q—boon or bane?

No doubt about it, the Q is one of the most difficult tiles to play; therefore, it demands attention. There are a few tricks that can help you turn the Q to your advantage.

First of all, it’s advisable to commit to memory a few Q words that don’t require a U. Yes, they exist, and they are worth a lot of points, besides! So, here is your second (and final, for now) list of words to memorize: qaid, qanat, qat, qindar, qintar, sheqel, tranq, qoph, qwerty, faqir.

The words “aid” and “at” are particularly helpful for those looking to dump a Q, and this goes for your opponent too! Take care not to lay down either word if you suspect your opponent of having the Q on his/her rack, particularly at the end of the game! (I know this from sad experience; this oversight cost me an important match!)

Whatever you do, don’t hold on to Qs for more than a turn or two, hoping to draw a U. (This also goes for holding onto Us in case of drawing a Q.) Try to get it off your rack as soon as possible, as you lessen your chance of playing a good move when you’re only using six of your tiles. And if the game is close to the end you may want to consider trading it if there aren’t any options on the board. You certainly DO NOT want to get stuck with an unplayed Q at the end of the game, as it automatically adds 20 points to your opponent’s score.

Tip #5: Plan for BINGOs

Our last tip can be quite satisfying once it is mastered. It has to do with creating BINGO words (words which use all seven tiles) and is remarkably easy, once you know how to do it. Start by sorting your rack according to common word endings and save these letter combinations. One of the most valuable sets is “ING.” This takes care of three of your letters, and it’s much easier to form a four or five letter verb that works with “ING.” Voila! You have a BINGO! Some other common endings you want to watch for are -ed, -er, -ier, -iest, and -ies. I’ve even used -ation to good advantage. Un- and re- are good letters to set aside for word beginnings. Laying down your first BINGO is almost a rite of passage in the Scrabble world.

Now you are prepared to take on that grandiloquent mother-in-law; put that palaverous brother in his place. With practice, you may soon be able to join the ranks of the real Scrabble champions.


About The Author

Emma Snow works a pragmatic puzzler at the Puzzle Place http://www.puzzle-place.net and Chess Strategies http://www.chess-strategies.net leading puzzle portals.

Video Game Addiction Equals Babies Starving

Young couple accused of neglecting young children to surf the Web and play computer video games.

In Reno, Nevada a couple authorities say were so obsessed the the Internet and computer video games that they left babies starving, suffering other health problems have pleaded guilty to child neglect.

Michael and Iana Straw had two children, a girl ll months old and a boy 22 month old. Authorities found these two children very malnourished and near death last month after social working took them to a hospital. According to prosecutor Kelli Ann Viloria the children are doing much better, gaining weight and are in foster care.

"Michael Straw, 25, and Iana Straw, 23, pleaded guilty Friday to two counts each of child neglect. Each faces a maximum 12-year prison sentence."

According to prosecutor Viloria the couple was too distract by online computer video games, namely the fantasy role playing "Dungeons & Dragons" series, to give their children proper care.

“They had food; they just chose not to give it to their kids because they were too busy playing video games,” Viloria told Reno's local publication.

The status of the Children when found.

When police found the girl and took her to the hospital the staff there had to shave her hair because it was matted with cat urine. "The 10-pound girl also had a mouth infection, dry skin and severe dehydration."

The brother was also treated for starvation as well as a genital infection, because of a lack in muscle development he had difficulties walking, investigators say.

The father, "Michael Straw is an unemployed cashier, and his wife worked for a temporary staffing agency doing warehouse work, according to court records."

Michael received $50,000 from inheritance that "he spent on computer equipment and a large plasma television, authorities said."

American Medical Association ponder Video game addiction

"While child abuse because of drug addiction is common, abuse rooted in video game addiction is rare, Viloria said."

Last month, doctors at an American Medical Association dismissed having video game addiction as a mental disorder, stating more research need to be done. Some argued it was like alcoholism while other felt there was solid evidence that is was a psychological disease.

It is hard to know whether or not video game addiction is a true psychological disorder. It is very possible, seeing people pull all nighters playing computer video games, pausing only to use the bathroom, not even eating is problem in this writers mind.

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About The Author

Kirk Jensen
Owner of:
http://www.gameznstuff.com
http://www.gameznstuff.net